


#include "/home/me/luau/VM/include/lualib.h" #include "/home/me/luau/VM/include/lua.h" The simple C++ application (module.cpp) that loads the script files look like this: #include Script file au looks like this: local M = Let us say that script file au looks like this: module = require("module2") I am not able to do this with more than one file. My C++ application must compile and load the third-party Luau script files as outlined in the Roblox readme. To make this safe I use Luau for sandboxing. A script may contain many individual files.

I want to let a third-party develop a Lua script that runs with my C++ application.
